AI Insights · Timothy · September 2021
Top 5 Sengoku Games Performance in France, Q3 2021
Discover the performance trends of the top 5 Sengoku games on a unified platform in France during Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, the top 5 Sengoku games on a unified platform in France demonstrated varied performance in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each game.
Ninja Village from Kairosoft Co.,Ltd saw its weekly revenue fluctuate between $11 and $33, with a peak in the week of July 26. Weekly downloads remained relatively stable, ranging from 5 to 10 throughout the quarter.
Sengoku Fubu by Bekko.com experienced significant variations in weekly revenue, peaking at $99 in the week of July 12 and reaching a low of $8 in the week of September 6. Weekly downloads were sporadic, with a high of 13 in the week of July 5, but several weeks saw no downloads at all. Active users showed a gradual decline from 91 to 60 over the quarter.
The Samurai Wars by Keita Nagafuchi had no recorded revenue for the entire quarter. Weekly downloads were minimal, ranging from 3 to 6, with occasional increases in specific weeks.
帝国サーガ~三国戦国ごちゃまぜの乱世~ from YOOZOO (SINGAPORE) PTE. LTD. also had no reported revenue. Downloads were modest, with a peak of 7 in the week of August 9.
Lastly, 成り上がり-華と武の戦国, also from YOOZOO (SINGAPORE) PTE. LTD., showed a varied revenue trend, peaking at $27 in the week of September 13. Downloads were non-existent for the majority of the quarter, with only two weeks in September showing 5 downloads each.
For more detailed insights and analysis, visit Sensor Tower.